1
Team Assembly & War Room ›
Getting the crew together
YOUR DESCRIPTION HERE — who was on the team, how you came together, what roles everyone took on, and what the early planning sessions looked like.
2
Concept Art & Planning ›
Shaping the vision
YOUR DESCRIPTION HERE — early sketches, mood boards, planning docs, how the visual and mechanical direction took shape.
3
Pixel Art & Animations ›
Building the visual world
YOUR DESCRIPTION HERE — your process, tools used, challenges of the pixel art style, how the visual language came together.
Sprites & Animations
Sprite Name
Animations: Idle, Walk, Attack, Death
Sprite Name
Animations: Idle, Jump, Run
Sprite Name
Animations: Idle, Shoot, Reload
Sprite Name
Animations: Idle, Walk
Sprite Name
Animations: Idle, Attack, Hurt
Sprite Name
Animations: Idle, Fly, Dive
Sprite Name
Animations: Idle, Walk, Celebrate
4
Soundtrack & Sound Design ›
Giving Mantis its voice
YOUR DESCRIPTION HERE — the composition process, tools used, how the audio identity was defined, how sound design reinforced gameplay.
Soundtrack
Track Name
Track Name
Track Name
Sound Effects
SFX Name
SFX Name
SFX Name
5
Finishing Touches ›
Polish, QA & release
YOUR DESCRIPTION HERE — the final polish pass, bug fixing, playtesting, what it felt like to ship, and lessons learned.