1
Team Assembly & War Room
Getting the crew together

YOUR DESCRIPTION HERE — who was on the team, how you came together, what roles everyone took on, and what the early planning sessions looked like.

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Description of image Caption for this photo
Description of image Caption for this photo
2
Concept Art & Planning
Shaping the vision

YOUR DESCRIPTION HERE — early sketches, mood boards, planning docs, how the visual and mechanical direction took shape.

Concept sketch Early concept sketch
Mood board Mood board
Planning doc Planning document
3
Pixel Art & Animations
Building the visual world

YOUR DESCRIPTION HERE — your process, tools used, challenges of the pixel art style, how the visual language came together.

Sprites & Animations

Sprite name
Sprite Name
Animations: Idle, Walk, Attack, Death
Sprite name
Sprite Name
Animations: Idle, Jump, Run
Sprite name
Sprite Name
Animations: Idle, Shoot, Reload
Sprite name
Sprite Name
Animations: Idle, Walk
Sprite name
Sprite Name
Animations: Idle, Attack, Hurt
Sprite name
Sprite Name
Animations: Idle, Fly, Dive
Sprite name
Sprite Name
Animations: Idle, Walk, Celebrate
4
Soundtrack & Sound Design
Giving Mantis its voice

YOUR DESCRIPTION HERE — the composition process, tools used, how the audio identity was defined, how sound design reinforced gameplay.

Soundtrack

Track Name
Track Name
Track Name

Sound Effects

SFX Name
SFX Name
SFX Name
5
Finishing Touches
Polish, QA & release

YOUR DESCRIPTION HERE — the final polish pass, bug fixing, playtesting, what it felt like to ship, and lessons learned.

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